Post by razkar on Dec 9, 2015 14:08:32 GMT
New Spells
Axe / Great Axe / Scythe
Heroic Strike (Slot 1)
A strong blow which instantly deals physical damage to the target. This spell costs much less energy than the other slot 1 spell.
Heavy Smash (Slot 2)
A heavy targeted instant attack dealing heavy damage, while also reducing their physical & magical resistance.
Bows
Explosive Arrows (Slot 2)
Self buff: The next five Auto-Attacks deal additional splash damage to the target an all enemies around it.
Cross Bows
Caltrops (Slot 2)
Creates a small Player based trap. The first enemy entering it, is extremly slowed and a DoT is applied.
Hammers
Stalling Slam (Slot 1)
Single Target Attack that slows enemy cooldown reduction.
Knockout (Slot 2)
Single Target Attack that makes the target fall asleep
Holy Staves
Holy Beam (Slot 2)
Channeled Healing Beam, gets stronger the longer it is channeled
Quarter Staff / Iroc-Clad Staff / Double Bladed Staff
Heavy Cleave (Slot 2)
Very strong delayed AoE damage in front of the player.
Spears
Cripple (Slot 2)
Single Target Attack that damages and slows & removes all movement buffs from the target
Swords
Cleave (Slot 1)
You attack your target, and everyone close to it gets also hit
Charged Blade (Slot 2)
Self-channeled buff that increases damage for. The longer it is channeled the higher the damage buff. On 5 or more stacks, the next Auto-Attack will deal additional damage and consume the buff.
Combat Balance Changes
Axes
Adrenaline Boost:
Bonus to damage is doubled
Whirlwind:
Damage per tick increased by 40%
Bows
Rapid Fire:
Damage buff is increased by 70%
Magic Arrow
Stun duration reduced by 30%
Damage increased by 60%
Projectile speed increased by 15%
Crossbows
Auto Fire:
Damage per tick increased by 30%
Exploding Shot
Fixed the spell behavior: It now ignites one target that explodes in an AoE.
Cursed Staffs
Vile Curse:
Range: 11m -> 8m
Damage per tick reduced by 12%
Area of Decay
Radius: 5m -> 4m
Doesn't get canceled on auto attack
Channeltime: 10 -> 6
Damage per tick reduced by 12%
Daggers
Disembowel:
Hit Interval: 0.5s -> 0.3s
Root per hit: 1s -> 0.5s
Fire Staffs
Wall of Flames:
After getting hit, the target becomes immune to the fire wall for 3 secs.
Meteor
Damage reduced by 27%
Meteor now knocks back on hit
Frost Staffs
Freezing Wind:
Energy cost reduced by 20%
Damage increased by 25%
Slow increased by 24%
Hail
Radius: 6m -> 5m
Ice Storm
Damage reduced by 25%
Slow reduced by 18%
Hammers
Earth Shatter:
Damage reduced 22%
Stun duration is doubled
Energy cost is increased by 55%
Groundbreaker
The spell has been reworked: It creates a crack on the earth that damages enemies. The inner area of the crack will also stun them.
Giant Steps
Bonus damage has been doubled
Holy Staffs
Smite:
Damage has been increased by 50%
Holy Explosion
Doesn't get canceled on damage
Nature Staffs
Poison Thorns:
Damage has been doubled
Rejuvenation
Energy cost has been reduced by 15%
Cooldown: 3s -> 2s
Max Stack: 2 -> 3
Circle of Life
Max affected targets: unlimited -> 4
Sword
Fling:
Enddistance: -5m -> -10m
Medium Helmets
Meditation:
Cooldown: 180s -> 70s
Defenseless Rush
Duration: 10s -> 5s
Cooldown: 60s -> 40s
Heavy Armors
Pull Area:
Does minor damage on hit
Radius: 6m -> 5m
Enddistance: 1m -> 2m away from caster
Root Prison
Does minor damage each tick
Radius: 5m -> 4m
Cleanses makes immune to the rootfield
General Changes
AoE Damage Escalation
Escalation starts only after hitting 6 targets (previously 3)
Escalation caps at 15 targets hit (previously 12)
Enddistance: 1m -> 2m away from caster
Focus Fire
Slightly weakened Focus Fire Protection strength overall
Slightly increased Healing Sickness strength overall
Axe / Great Axe / Scythe
Heroic Strike (Slot 1)
A strong blow which instantly deals physical damage to the target. This spell costs much less energy than the other slot 1 spell.
Heavy Smash (Slot 2)
A heavy targeted instant attack dealing heavy damage, while also reducing their physical & magical resistance.
Bows
Explosive Arrows (Slot 2)
Self buff: The next five Auto-Attacks deal additional splash damage to the target an all enemies around it.
Cross Bows
Caltrops (Slot 2)
Creates a small Player based trap. The first enemy entering it, is extremly slowed and a DoT is applied.
Hammers
Stalling Slam (Slot 1)
Single Target Attack that slows enemy cooldown reduction.
Knockout (Slot 2)
Single Target Attack that makes the target fall asleep
Holy Staves
Holy Beam (Slot 2)
Channeled Healing Beam, gets stronger the longer it is channeled
Quarter Staff / Iroc-Clad Staff / Double Bladed Staff
Heavy Cleave (Slot 2)
Very strong delayed AoE damage in front of the player.
Spears
Cripple (Slot 2)
Single Target Attack that damages and slows & removes all movement buffs from the target
Swords
Cleave (Slot 1)
You attack your target, and everyone close to it gets also hit
Charged Blade (Slot 2)
Self-channeled buff that increases damage for. The longer it is channeled the higher the damage buff. On 5 or more stacks, the next Auto-Attack will deal additional damage and consume the buff.
Combat Balance Changes
Axes
Adrenaline Boost:
Bonus to damage is doubled
Whirlwind:
Damage per tick increased by 40%
Bows
Rapid Fire:
Damage buff is increased by 70%
Magic Arrow
Stun duration reduced by 30%
Damage increased by 60%
Projectile speed increased by 15%
Crossbows
Auto Fire:
Damage per tick increased by 30%
Exploding Shot
Fixed the spell behavior: It now ignites one target that explodes in an AoE.
Cursed Staffs
Vile Curse:
Range: 11m -> 8m
Damage per tick reduced by 12%
Area of Decay
Radius: 5m -> 4m
Doesn't get canceled on auto attack
Channeltime: 10 -> 6
Damage per tick reduced by 12%
Daggers
Disembowel:
Hit Interval: 0.5s -> 0.3s
Root per hit: 1s -> 0.5s
Fire Staffs
Wall of Flames:
After getting hit, the target becomes immune to the fire wall for 3 secs.
Meteor
Damage reduced by 27%
Meteor now knocks back on hit
Frost Staffs
Freezing Wind:
Energy cost reduced by 20%
Damage increased by 25%
Slow increased by 24%
Hail
Radius: 6m -> 5m
Ice Storm
Damage reduced by 25%
Slow reduced by 18%
Hammers
Earth Shatter:
Damage reduced 22%
Stun duration is doubled
Energy cost is increased by 55%
Groundbreaker
The spell has been reworked: It creates a crack on the earth that damages enemies. The inner area of the crack will also stun them.
Giant Steps
Bonus damage has been doubled
Holy Staffs
Smite:
Damage has been increased by 50%
Holy Explosion
Doesn't get canceled on damage
Nature Staffs
Poison Thorns:
Damage has been doubled
Rejuvenation
Energy cost has been reduced by 15%
Cooldown: 3s -> 2s
Max Stack: 2 -> 3
Circle of Life
Max affected targets: unlimited -> 4
Sword
Fling:
Enddistance: -5m -> -10m
Medium Helmets
Meditation:
Cooldown: 180s -> 70s
Defenseless Rush
Duration: 10s -> 5s
Cooldown: 60s -> 40s
Heavy Armors
Pull Area:
Does minor damage on hit
Radius: 6m -> 5m
Enddistance: 1m -> 2m away from caster
Root Prison
Does minor damage each tick
Radius: 5m -> 4m
Cleanses makes immune to the rootfield
General Changes
AoE Damage Escalation
Escalation starts only after hitting 6 targets (previously 3)
Escalation caps at 15 targets hit (previously 12)
Enddistance: 1m -> 2m away from caster
Focus Fire
Slightly weakened Focus Fire Protection strength overall
Slightly increased Healing Sickness strength overall