Post by nigritia on Jan 21, 2016 14:04:51 GMT
A mame tu dalsi update na test serveru vypada to hodne zajimave
Feature Release / Version 1.0.269 - REV 42334 / 21.01.2016
Director's Notes
Today we're releasing "Brutus" into the world of Albion! With the distractions of the holiday season and the bugfix release earlier this month, focusing on the production of new features has been challenging.
Nevertheless, we've managed to get a sizeable amount of improvements done since the last major Update in December. These include the often requested "Repair All" functionality and other convenience features. With the release of the Undead dungeons and gateways we've also taken another significant step towards improving the quality of our PvE content and restructuring how dungeons work in Albion.
It is important to note two things with this update:
Some changes, like the UI changes, are only the first steps on a longer journey. We can't change the entire User Interface in a month, but we also don't want to keep you waiting until it's all done - so we're releasing our changes in smaller steps.
Our focus is not just to add convenience features and UI improvements - but these were the changes we could without waiting for the results of longer term beta testing. By now we have a lot more feedback and observations to build on and future updates will focus more on expanding gameplay functionality. Watch our roadmap post for updates on our plans as they develop. We're taking a little time to think before we act, but we believe this is the right thing to do to put Albion's future on solid foundations.
The next major update will bring the next step in the UI overhaul, additional fixes to urgent issues and very likely already some significant changes to the game. Note however, that changing the entire game world and the associated features will take some time yet.
Stay safe on the roads of Albion!
- Robin "Eltharyon" Henkys, Game Director
Changes
The Undead have their day in the sun:
New dungeons!
New mobs!
New bosses!
Other spooky things that you will discover!
There is now a Repair All button in the repair interface.
All normal minimap icons should now also appear on the cluster map.
There is now an option to reduce the size of primary HUD elements by 20%.
Added the option to enable VSync.
Added the option to set a frame rate limit.
Potions and food can now be stacked up to 999 units at a time, but are still limited to 10 items (food)/5 items (potions) in their respective equipment slots.
It is now possible to equip an item by dragging it to any point in the upper half of the inventory interface; it will automatically be equipped to the correct slot.
Made some performance improvements on tablet clients when viewing scenes with large numbers of certain objects.
Added the ability to select and delete multipe emails. Also added the ability to select all market mails with a single click.
Made it possible to see connected dungeons on the worldmap when selected.
Added additional feedback when attempting to activate spells that aren't currently castable.
Added a new shortcut: shift-clicking an item (or stack) in the inventory, bank or container can be used to move the item/stack to the inventory/bank/container if open, or from the inventory to repair/salvage/reforge/feed.
Added the option to show spells at the bottom of the screen rather than at the side.
Added a feature to collect all completed orders from the marketplace at once.
Improved shop categories considerably.
Improved feedback when spells come off cooldown.
Updated menu buttons in the top-right.
Added a delay before leaving the duel area counts as losing the duel, so players who involuntarily leave the area can re-enter if they're quick.
Enabled Master's, Grandmaster's and Elder's beds and tables to be crafted in appropriate Toolmakers.
Chance of an item being destroyed on death has increased from 20% to 30%.
Substantially improved the Destiny Board HUD, allowing multiple sizes and making the requirements clearer.
Improved the information given in craft listings: below the item name, it now tells you what resources and quantities you need, and shows the numbers in red if you don't have sufficient resources.
Reduced weight of journals.
Divided craft times of bread, flour, butter and alcohol by 10.
It is now possible to kill your horse in more productive ways.
Added the ability to sort and stack items in banks.
Added a "Quick Equip" button to banks
Added the ability to use Guild ranks in the access rights system.
Guild Islands are now always owned by the Guild Master.
Improved feedback when clicking on uncapturable capture points in GvG.
Added Novice's Tome of Spells item.
Increased durability of all weapons, armors and accessories by 50%.
NOTE: this will result in all previously full-durability items becoming 66% durability, and similar reductions in percentage durability for damaged items. No durability points are lost, but some items may cross damage thresholds as a result.
Balanced Elder's Claws (normal and Enchanted) to be the correct levels. This affects their crafting requirements and balance values.
Added a small light effect to your player in the new Undead dungeons; this will be added to more areas of the game over time.
Implemented diminishing returns on Crowd Control effects: multiple effects cast on the same target over a short period of time will become progressively less effective.
Added visual indication for spell ranges, areas of effect of targeted spells, and the area affected by skillshots.
Adjusted volume of many audio effects.
Balance changes
Arcane Staffs
Frazzle
Moved from slot 1 to slot 2
Energy cost increased from 3 to 6
Damage increased by 27%
Motivating Cleanse
Now cleanses allies in a 5m radius around the target, and applies a CCR buff
Arcane Orb
Damage reduced by 30%
Knockback reduced by 30%
Energy cost reduced from 18 to 15
Power Field
Armor and Magic Resist reduced by 25%
Axes
Heavy Smash
Energy cost increased from 2 to 13
Damage increased by 3%
Armor and Magic Resist debuff increased by 7%
Vampiric Strike
Energy cost reduced from 18 to 16
Self heal increased by 3%
Damage increased by 3%
Whirlwind
Damage reduced by 25%
Rending Swing
Stand time increased from 0.4s to 1s
Energy cost reduced from 18 to 16
Healing reduction effect reduced by 20%
Damage increased by 19%
Bows
Multishot
Damage reduced by 3%
Frost Shot
Damage reduced by 33%
Slow reduced by 18%
Explosive Arrows
Damage reduced by 25%
Rapid Fire
Energy cost reduced from 23 to 19
Damage increased by 30%
Magic Arrow
Energy cost reduced from 22 to 17
Explosion radius reduced from 5m to 3m
Damage reduced by 5%
Stun duration reduced by 5%
Projectile speed decreased by 16%
Arrow Rain
Energy cost reduced from 21 to 17
Cast range increased from 11 to 13
Damage increased by 24%
Channel time reduced from 5s to 3s
Now applies a 23% slow for a base duration of 2s
Crossbows
Auto Fire
Shots per second increased from 1 to 4
Damage per shot decreased by 75% (total damage remains constant)
Snipeshot
Range increased from 9 to 10
Exploding Shot
Explosion damage reduced by 25%
Energy cost reduced from 21 to 17
Sweeping Bolt
Energy cost reduced from 19 to 15
Damage reduced by 6%
Cursed Staffs
Cursenova
Energy cost reduced from 15 to 12
Root duration reduced by 25%
Armorpiercer
Armor and Magic Resist debuff reduced by 17%
Damage reduced by 17%
Death Curse
Energy cost reduced from 19 to 15
Cursed Area
Damage reduced by 16%
Daggers
Dash
Cooldown reduced from 10s to 8s
Infiltration
Damage reduced by 25%
Sleep duration reduced by 25%
Poison Coating
Energy cost reduced from 18 to 15
Slit Throat
Max damage reduced by 14%
Disembowel
Attacks no longer shorten channel time
Fire Staffs
Fire Cone
Energy cost increased from 10 to 13
Damage decreased by 31%
Knockback distance decreased by 23%
Firewall
Energy cost increased from 11 to 15
Damage reduced by 20%
Fear duration reduced by 20%
Pyroblast
Cast time reduced from 3s to 2.5s
Damage reduced by 15%
Meteor
Energy cost increased from 20 to 24
Damage increased by 2%
Knockback distance reduced by 33%
Contagious Fire
Energy cost reduced from 20 to 19
Damage decreased by 14%
Frost Staffs
Hoarfrost
Damage reduced by 17%
Frostbolt
Energy cost reduced from 7 to 6
Damage reduced by 10%
Slow strength reduced by 10%
Frost Bomb
Damage reduced by 25%
Slow strength reduced by 25%
Frost Nova
Energy cost reduced from 15 to 13
Damage reduced by 3%
Root duration reduced by 3%
Freezing Wind
Energy cost reduced from 18 to 15
Damage reduced by 2%
Slow strength reduced by 42%
Hail
Damage reduced by 25%
Blizzard
Reworked: damage and slows stack up while the target stays within the area of effect (max 3 stacks).
Damage per tick reduced by 79%
Slow strength per tick reduced by 26%
Hammers
Slowing Charge
Energy cost reduced from 15 to 13
Slow strength reduced by 26%
Damage reduced by 50%
Knockout
Sleep duration reduced by 14%
Damage increased by 100%
Can be used against mounts, and no longer applies an immunity
Earth Shatter
Energy cost increased from 17 to 18
Damage reduced by 60%
Stun duration reduced by 10%
Groundbreaker
Energy cost increased from 18 to 19
Damage decreased by 12%
Giant Steps
Energy cost reduced from 24 to 20
Removed self-silence; added 25% self-slow
Holy Staffs
Smite
Moved from slot 1 to slot 2
Energy cost incresaed from 2 to 6
Damage increased by 20%
Desperate Prayer
Energy cost reduced from 17 to 14
Holy Explosion
Cooldown reduced from 30 to 20
Knockback distance reduced by 15%
Heal ticks per second increased from 1 to 2 (ie heals twice per second)
Channel time reduced from 7s to 3s
Maces
Silencing Strike
Energy cost increased from 11 to 17
Silence duration increased by 14%
Damage increased by 14%
Battle Howl
Silence uration decreased by 25%
Powerful Strikes
Energy cost reduced from 23 to 19
Knockback distance reduced by 60%
Attacks now also apply a 1s silence
Nature Staffs
Poison Thorns
Moved from slot 1 to slot 2
Energy cost increased from 2 to 4
Damage increased by 50%
Rejuvenation
Energy cost reduced from 6 to 5
Cooldown reduced from 2s to 1.5s
Heal per tick increased by 7%
Cleanse Heal
Cooldown reduced from 15s to 10s
Now cleanses all alies in a 3m radius, and applies a Crowd Control Resistance buff
Heal increased by 2%
Revitalize
Energy cost reduced from 15 to 9
Cast time reduced from 2s to 1s
Cooldown reduced from 10s to 7s
Instant heal decreased by 23%
Heal over time decreased by 50%
Circle of Life
Energy cost reduced from 19 to 14
Cooldown reduced from 30s ot 10s
Number of heal ticks reduced from 10 to 7
Heal per tick reduced by 25%
Brier of Life
Reworked as new spell Living Armor
Living Armor
Single target Armor/Magic Resist and healing received buff
Well of Life
Heal reduced by 16%
Spears
Low Stab
Reworked as new spell Spirit Spear
Spirit Spear
Self buff that increases auto attack range, and auto attacks also apply slows (can be stacked up to 3 times).
Forest of Spears
Resized the area of impact, it reaches now much further
Energy cost reduced from 14 to 12
Damage increased by 7%
Reckless Charge
Energy cost reduced from 22 to 18
Cooldown reduced from 30s to 20s
Radius reduced from 5m to 4m
Harpoon
Energy cost reduced from 22 to 18
The root duration after the pull, now scales with Spirit Spear stacks
Rooting Smash
Energy cost increased from 18 to 19
Now scales damage with Spirit Spear stacks, rather than root duration scaling with Low Stab charges
Swords
Heroic Strike
Damage reduced by 7%
Now gives a movespeed buff that stacks up to 3 times
Cleave
Energy cost increased from 4 to 5
Damage decreased by 13%
Mighty Blow
New spell for Broadsword slot 3
Single target physical damage, scaling with heroic strike stacks
Mighty Swing
New spell for Claymore slot 3
AoE target physical damage, scaling with heroic strike stacks
Shovel
Energy cost reduced from 18 to 15
Damage now scales with heroic strike stacks
Quarter Staffs
Heavy Cleave
Energy cost reduced from 16 to 14
Damage reduced by 7%
Forceful Swing
Energy cost reduced from 18 to 16
Cooldown reduced from 15s to 10s
Damage reduced by 26%
Knockback distance reduced by 26%
Overpower
Energy cost increased from 13 to 15
Cooldown reduced from 30s to 15s
Damage reduced by 63%
Knockback distance reduced by 8%
All Armors
Mend wounds
Total health regeneration reduced from 50% to 40%
Channel time increased from 10s to 12s
Light Armors
Force Field
Energy cost increased from 13 to 15
Damage reduced by 59%
Knockback distance reduced by 7%
Medium Armors
Enfeeble Aura
Damage debuff reduced by 30%
Heavy Armors
Root Prison
Root duration reduced from 5s to 4s
Shoes
Flee
Movespeed bonus increased from 80% to 120%
Movespeed buff duration increased from 6s to 8s
Ignores overload for the duration of the spell
Consumables
Healing Flask
Changed from a channel to an instant-cast heal-over-time
Misc
Max number of targets for AoE buffs and heals increased from 4 to 5
Spell disruption (pushback while spell casting) reduced by 25%
Fixes
Beginner's Sickle has had its mesh corrected.
Fixed the Sword Wall spell on Claymore to not force you to stand still immediately after casting.
Fixed some issues where mobs would get stuck and no longer patrol.
You can no longer reply to mails from "system".
Disabled mission-less agents in Smuggler's Cove and Breakers' Bay.
Made it possible to upgrade Master's Alchemist.
Made it possible to craft Grandmaster's Demolition Hammer in Elder's Toolmaker.
Fixed an issue with transmutation not working correctly.
Fixed castle silver payouts: they should now be between 900,000 and 1,500,000 silver.
Fixed icon on passive movement spells for medium armor.
Fixed numerous issues with Destiny Board requirements and rewards.
Rounded up some journal rewards that were previously rounded down.
Fixed Repeating Crossbow mob tier requirements on the Destiny Board.
Fixed certain issues with charge-up effects not removing charges in certain PvP siutations.
Fixed an issue with players being knocked through territory barriers in GvG.
Fixed an issue with mob/player facing while feared.
Fixed an issue where mounts breaking while mounted didn't dismount the player.
Fixed some Fame values in Tinker's Journals, and stopped them returning higher-level materials that aren't used in any Toolmaker recipes.
Fixed issues where leaving dungeons in PvP areas would display a warning that you were entering dangerous territory.
Made it impossible to try and salvage an item that returns no resources.
Fixed some issues with Recruiter's Cape.
Made Enchanted Expert's Cloth equipment count towards Destiny Board advancements.
Fixed an issue where mobs with no rewards could spawn right after the server starts up.
Fixed an issue where cooldown reduction was reducing non-cast cooldowns (eg moving between regions).
Fixed fully-grown farm animals in farm territories having their nutrition capacity reduced.
Fixed mount spell tooltips to be more accurate.
Labourer journals no longer have durability and thus cannot take damage.
Reduced memory consumption on Android, which should reduced crashes on some devices.
Prevented certain prototype items from erroneously appearing in market UIs.
Fixed an issue where refining resources would sometimes incorrectly set quantity to 1 after returning resources.
Fixed inability to use Crafting Focus in Mill building.
Fixed an issue where closing and reopening the travel agent UI would cause it to list all destinations twice.
Feature Release / Version 1.0.269 - REV 42334 / 21.01.2016
Director's Notes
Today we're releasing "Brutus" into the world of Albion! With the distractions of the holiday season and the bugfix release earlier this month, focusing on the production of new features has been challenging.
Nevertheless, we've managed to get a sizeable amount of improvements done since the last major Update in December. These include the often requested "Repair All" functionality and other convenience features. With the release of the Undead dungeons and gateways we've also taken another significant step towards improving the quality of our PvE content and restructuring how dungeons work in Albion.
It is important to note two things with this update:
Some changes, like the UI changes, are only the first steps on a longer journey. We can't change the entire User Interface in a month, but we also don't want to keep you waiting until it's all done - so we're releasing our changes in smaller steps.
Our focus is not just to add convenience features and UI improvements - but these were the changes we could without waiting for the results of longer term beta testing. By now we have a lot more feedback and observations to build on and future updates will focus more on expanding gameplay functionality. Watch our roadmap post for updates on our plans as they develop. We're taking a little time to think before we act, but we believe this is the right thing to do to put Albion's future on solid foundations.
The next major update will bring the next step in the UI overhaul, additional fixes to urgent issues and very likely already some significant changes to the game. Note however, that changing the entire game world and the associated features will take some time yet.
Stay safe on the roads of Albion!
- Robin "Eltharyon" Henkys, Game Director
Changes
The Undead have their day in the sun:
New dungeons!
New mobs!
New bosses!
Other spooky things that you will discover!
There is now a Repair All button in the repair interface.
All normal minimap icons should now also appear on the cluster map.
There is now an option to reduce the size of primary HUD elements by 20%.
Added the option to enable VSync.
Added the option to set a frame rate limit.
Potions and food can now be stacked up to 999 units at a time, but are still limited to 10 items (food)/5 items (potions) in their respective equipment slots.
It is now possible to equip an item by dragging it to any point in the upper half of the inventory interface; it will automatically be equipped to the correct slot.
Made some performance improvements on tablet clients when viewing scenes with large numbers of certain objects.
Added the ability to select and delete multipe emails. Also added the ability to select all market mails with a single click.
Made it possible to see connected dungeons on the worldmap when selected.
Added additional feedback when attempting to activate spells that aren't currently castable.
Added a new shortcut: shift-clicking an item (or stack) in the inventory, bank or container can be used to move the item/stack to the inventory/bank/container if open, or from the inventory to repair/salvage/reforge/feed.
Added the option to show spells at the bottom of the screen rather than at the side.
Added a feature to collect all completed orders from the marketplace at once.
Improved shop categories considerably.
Improved feedback when spells come off cooldown.
Updated menu buttons in the top-right.
Added a delay before leaving the duel area counts as losing the duel, so players who involuntarily leave the area can re-enter if they're quick.
Enabled Master's, Grandmaster's and Elder's beds and tables to be crafted in appropriate Toolmakers.
Chance of an item being destroyed on death has increased from 20% to 30%.
Substantially improved the Destiny Board HUD, allowing multiple sizes and making the requirements clearer.
Improved the information given in craft listings: below the item name, it now tells you what resources and quantities you need, and shows the numbers in red if you don't have sufficient resources.
Reduced weight of journals.
Divided craft times of bread, flour, butter and alcohol by 10.
It is now possible to kill your horse in more productive ways.
Added the ability to sort and stack items in banks.
Added a "Quick Equip" button to banks
Added the ability to use Guild ranks in the access rights system.
Guild Islands are now always owned by the Guild Master.
Improved feedback when clicking on uncapturable capture points in GvG.
Added Novice's Tome of Spells item.
Increased durability of all weapons, armors and accessories by 50%.
NOTE: this will result in all previously full-durability items becoming 66% durability, and similar reductions in percentage durability for damaged items. No durability points are lost, but some items may cross damage thresholds as a result.
Balanced Elder's Claws (normal and Enchanted) to be the correct levels. This affects their crafting requirements and balance values.
Added a small light effect to your player in the new Undead dungeons; this will be added to more areas of the game over time.
Implemented diminishing returns on Crowd Control effects: multiple effects cast on the same target over a short period of time will become progressively less effective.
Added visual indication for spell ranges, areas of effect of targeted spells, and the area affected by skillshots.
Adjusted volume of many audio effects.
Balance changes
Arcane Staffs
Frazzle
Moved from slot 1 to slot 2
Energy cost increased from 3 to 6
Damage increased by 27%
Motivating Cleanse
Now cleanses allies in a 5m radius around the target, and applies a CCR buff
Arcane Orb
Damage reduced by 30%
Knockback reduced by 30%
Energy cost reduced from 18 to 15
Power Field
Armor and Magic Resist reduced by 25%
Axes
Heavy Smash
Energy cost increased from 2 to 13
Damage increased by 3%
Armor and Magic Resist debuff increased by 7%
Vampiric Strike
Energy cost reduced from 18 to 16
Self heal increased by 3%
Damage increased by 3%
Whirlwind
Damage reduced by 25%
Rending Swing
Stand time increased from 0.4s to 1s
Energy cost reduced from 18 to 16
Healing reduction effect reduced by 20%
Damage increased by 19%
Bows
Multishot
Damage reduced by 3%
Frost Shot
Damage reduced by 33%
Slow reduced by 18%
Explosive Arrows
Damage reduced by 25%
Rapid Fire
Energy cost reduced from 23 to 19
Damage increased by 30%
Magic Arrow
Energy cost reduced from 22 to 17
Explosion radius reduced from 5m to 3m
Damage reduced by 5%
Stun duration reduced by 5%
Projectile speed decreased by 16%
Arrow Rain
Energy cost reduced from 21 to 17
Cast range increased from 11 to 13
Damage increased by 24%
Channel time reduced from 5s to 3s
Now applies a 23% slow for a base duration of 2s
Crossbows
Auto Fire
Shots per second increased from 1 to 4
Damage per shot decreased by 75% (total damage remains constant)
Snipeshot
Range increased from 9 to 10
Exploding Shot
Explosion damage reduced by 25%
Energy cost reduced from 21 to 17
Sweeping Bolt
Energy cost reduced from 19 to 15
Damage reduced by 6%
Cursed Staffs
Cursenova
Energy cost reduced from 15 to 12
Root duration reduced by 25%
Armorpiercer
Armor and Magic Resist debuff reduced by 17%
Damage reduced by 17%
Death Curse
Energy cost reduced from 19 to 15
Cursed Area
Damage reduced by 16%
Daggers
Dash
Cooldown reduced from 10s to 8s
Infiltration
Damage reduced by 25%
Sleep duration reduced by 25%
Poison Coating
Energy cost reduced from 18 to 15
Slit Throat
Max damage reduced by 14%
Disembowel
Attacks no longer shorten channel time
Fire Staffs
Fire Cone
Energy cost increased from 10 to 13
Damage decreased by 31%
Knockback distance decreased by 23%
Firewall
Energy cost increased from 11 to 15
Damage reduced by 20%
Fear duration reduced by 20%
Pyroblast
Cast time reduced from 3s to 2.5s
Damage reduced by 15%
Meteor
Energy cost increased from 20 to 24
Damage increased by 2%
Knockback distance reduced by 33%
Contagious Fire
Energy cost reduced from 20 to 19
Damage decreased by 14%
Frost Staffs
Hoarfrost
Damage reduced by 17%
Frostbolt
Energy cost reduced from 7 to 6
Damage reduced by 10%
Slow strength reduced by 10%
Frost Bomb
Damage reduced by 25%
Slow strength reduced by 25%
Frost Nova
Energy cost reduced from 15 to 13
Damage reduced by 3%
Root duration reduced by 3%
Freezing Wind
Energy cost reduced from 18 to 15
Damage reduced by 2%
Slow strength reduced by 42%
Hail
Damage reduced by 25%
Blizzard
Reworked: damage and slows stack up while the target stays within the area of effect (max 3 stacks).
Damage per tick reduced by 79%
Slow strength per tick reduced by 26%
Hammers
Slowing Charge
Energy cost reduced from 15 to 13
Slow strength reduced by 26%
Damage reduced by 50%
Knockout
Sleep duration reduced by 14%
Damage increased by 100%
Can be used against mounts, and no longer applies an immunity
Earth Shatter
Energy cost increased from 17 to 18
Damage reduced by 60%
Stun duration reduced by 10%
Groundbreaker
Energy cost increased from 18 to 19
Damage decreased by 12%
Giant Steps
Energy cost reduced from 24 to 20
Removed self-silence; added 25% self-slow
Holy Staffs
Smite
Moved from slot 1 to slot 2
Energy cost incresaed from 2 to 6
Damage increased by 20%
Desperate Prayer
Energy cost reduced from 17 to 14
Holy Explosion
Cooldown reduced from 30 to 20
Knockback distance reduced by 15%
Heal ticks per second increased from 1 to 2 (ie heals twice per second)
Channel time reduced from 7s to 3s
Maces
Silencing Strike
Energy cost increased from 11 to 17
Silence duration increased by 14%
Damage increased by 14%
Battle Howl
Silence uration decreased by 25%
Powerful Strikes
Energy cost reduced from 23 to 19
Knockback distance reduced by 60%
Attacks now also apply a 1s silence
Nature Staffs
Poison Thorns
Moved from slot 1 to slot 2
Energy cost increased from 2 to 4
Damage increased by 50%
Rejuvenation
Energy cost reduced from 6 to 5
Cooldown reduced from 2s to 1.5s
Heal per tick increased by 7%
Cleanse Heal
Cooldown reduced from 15s to 10s
Now cleanses all alies in a 3m radius, and applies a Crowd Control Resistance buff
Heal increased by 2%
Revitalize
Energy cost reduced from 15 to 9
Cast time reduced from 2s to 1s
Cooldown reduced from 10s to 7s
Instant heal decreased by 23%
Heal over time decreased by 50%
Circle of Life
Energy cost reduced from 19 to 14
Cooldown reduced from 30s ot 10s
Number of heal ticks reduced from 10 to 7
Heal per tick reduced by 25%
Brier of Life
Reworked as new spell Living Armor
Living Armor
Single target Armor/Magic Resist and healing received buff
Well of Life
Heal reduced by 16%
Spears
Low Stab
Reworked as new spell Spirit Spear
Spirit Spear
Self buff that increases auto attack range, and auto attacks also apply slows (can be stacked up to 3 times).
Forest of Spears
Resized the area of impact, it reaches now much further
Energy cost reduced from 14 to 12
Damage increased by 7%
Reckless Charge
Energy cost reduced from 22 to 18
Cooldown reduced from 30s to 20s
Radius reduced from 5m to 4m
Harpoon
Energy cost reduced from 22 to 18
The root duration after the pull, now scales with Spirit Spear stacks
Rooting Smash
Energy cost increased from 18 to 19
Now scales damage with Spirit Spear stacks, rather than root duration scaling with Low Stab charges
Swords
Heroic Strike
Damage reduced by 7%
Now gives a movespeed buff that stacks up to 3 times
Cleave
Energy cost increased from 4 to 5
Damage decreased by 13%
Mighty Blow
New spell for Broadsword slot 3
Single target physical damage, scaling with heroic strike stacks
Mighty Swing
New spell for Claymore slot 3
AoE target physical damage, scaling with heroic strike stacks
Shovel
Energy cost reduced from 18 to 15
Damage now scales with heroic strike stacks
Quarter Staffs
Heavy Cleave
Energy cost reduced from 16 to 14
Damage reduced by 7%
Forceful Swing
Energy cost reduced from 18 to 16
Cooldown reduced from 15s to 10s
Damage reduced by 26%
Knockback distance reduced by 26%
Overpower
Energy cost increased from 13 to 15
Cooldown reduced from 30s to 15s
Damage reduced by 63%
Knockback distance reduced by 8%
All Armors
Mend wounds
Total health regeneration reduced from 50% to 40%
Channel time increased from 10s to 12s
Light Armors
Force Field
Energy cost increased from 13 to 15
Damage reduced by 59%
Knockback distance reduced by 7%
Medium Armors
Enfeeble Aura
Damage debuff reduced by 30%
Heavy Armors
Root Prison
Root duration reduced from 5s to 4s
Shoes
Flee
Movespeed bonus increased from 80% to 120%
Movespeed buff duration increased from 6s to 8s
Ignores overload for the duration of the spell
Consumables
Healing Flask
Changed from a channel to an instant-cast heal-over-time
Misc
Max number of targets for AoE buffs and heals increased from 4 to 5
Spell disruption (pushback while spell casting) reduced by 25%
Fixes
Beginner's Sickle has had its mesh corrected.
Fixed the Sword Wall spell on Claymore to not force you to stand still immediately after casting.
Fixed some issues where mobs would get stuck and no longer patrol.
You can no longer reply to mails from "system".
Disabled mission-less agents in Smuggler's Cove and Breakers' Bay.
Made it possible to upgrade Master's Alchemist.
Made it possible to craft Grandmaster's Demolition Hammer in Elder's Toolmaker.
Fixed an issue with transmutation not working correctly.
Fixed castle silver payouts: they should now be between 900,000 and 1,500,000 silver.
Fixed icon on passive movement spells for medium armor.
Fixed numerous issues with Destiny Board requirements and rewards.
Rounded up some journal rewards that were previously rounded down.
Fixed Repeating Crossbow mob tier requirements on the Destiny Board.
Fixed certain issues with charge-up effects not removing charges in certain PvP siutations.
Fixed an issue with players being knocked through territory barriers in GvG.
Fixed an issue with mob/player facing while feared.
Fixed an issue where mounts breaking while mounted didn't dismount the player.
Fixed some Fame values in Tinker's Journals, and stopped them returning higher-level materials that aren't used in any Toolmaker recipes.
Fixed issues where leaving dungeons in PvP areas would display a warning that you were entering dangerous territory.
Made it impossible to try and salvage an item that returns no resources.
Fixed some issues with Recruiter's Cape.
Made Enchanted Expert's Cloth equipment count towards Destiny Board advancements.
Fixed an issue where mobs with no rewards could spawn right after the server starts up.
Fixed an issue where cooldown reduction was reducing non-cast cooldowns (eg moving between regions).
Fixed fully-grown farm animals in farm territories having their nutrition capacity reduced.
Fixed mount spell tooltips to be more accurate.
Labourer journals no longer have durability and thus cannot take damage.
Reduced memory consumption on Android, which should reduced crashes on some devices.
Prevented certain prototype items from erroneously appearing in market UIs.
Fixed an issue where refining resources would sometimes incorrectly set quantity to 1 after returning resources.
Fixed inability to use Crafting Focus in Mill building.
Fixed an issue where closing and reopening the travel agent UI would cause it to list all destinations twice.